But the arrival of Mirage in 2023 will be taking us back to where it all began, and I for one can't wait to immerse myself in a smaller scale adventure that looks to recapture the classic experience. It's an exciting time for Ubisoft's stealth series, with lots of upcoming Assassin's Creed games in the pipeline - including Assassin's Creed Hexe, Assassin's Creed Red, Assassin's Creed Infinity, and the mobile project codenamed Jade. "For stealth, we also reworked the Stealth tools and their evolutions" Boudon adds, "some of them are legacy tools (the smoke bomb, the throwing knives) you already know well, but the team worked on specific upgrades that will allow you to reinvent them to fit perfectly with your playstyle." With the chaos and the vibrancy of Baghdad we wanted, a system like that couldn’t fit at all, so we aim for a more organic one a bit like in Unity where you blend automatically as soon you have three people in your vicinity, it’s more difficult to master and less predictable but way more immersive." In AC 2 you could see the pattern of NPCs grouping in their lane, it was incredible at that time, but it was a bit artificial. Other elements have also been reinterpreted in Mirage, with Boudon pointing towards crowd blending - which in previous games allowed us to use NPCs in the world to cloak our presence - and stealth tools: "For the crowd blending for instance, we took a more systemic approach. "With its more condensed scope and clear focus on Basim and his coming-of-age story, our main goal with Mirage is to provide a total immersion in 9th Century Baghdad and the key events of the time for the Hidden Ones" Stéphane Boudon
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